#ifndef TEXTUREFORMAT_H
#define TEXTUREFORMAT_H
#pragma pack(push,1)
#include <d3d9.h>

//---------------------------------------------------------
//	texture header data
//---------------------------------------------------------
typedef struct
{
	char				name[64];		// name of the texture
	u32					size[2];
	u32					numLevels;
	D3DFORMAT			format;
//	TEXFILTER			filter;
//	TEXWRAP				wrap;

	IDirect3DTexture9	*pTexture;		// to be filled out: pointer to the texture

} STextureData;

#pragma pack(pop)
#endif
